Tuesday, September 28, 2010

Ok so I have done some experimenting and have realised that it will be better to just make the segment of the whole subway one piece this does sacrifice on quality a little bit but performance wise it is allot better and I don’t have any problems with gaps in the planes once it gets imported into unity. So one segment is modelled and the train tracks are as well I also need to do a seat so ill get some reference for it now. While I'm doing that I might model the pylons that will give the subway its believable structural integrity. As far as seats were concerned I was thinking of a combination of the three below with possibly less wood panels to reduce pollies a quick estimate of the object and I have calculated it to be around 300 at the maximum pollies well I am going to model it now and see how many I can make.





Sunday, September 12, 2010

Subway solution


Ok so I’ve found a solution for the subway if I make each wall independent of each other I can then apply each map this allows me to use a smaller uvw because each wall takes up the entire space of the renderable area however this will increase the amount of verts I have and possible slow performance, I will have to test this and see how it goes.

Thursday, September 2, 2010

subway problems


Ok so I started to model the subway well there’s a problem, in order to save on polys I decided to make the subway section one single object this is also going to help later because I can reuse the same track section to create a new level in the future anyway I was then going to texture it with a uvw unwrap, well the problem is that the uvw unwrap is of a smaller size then my textures and by shrinking them I lose the quality of the originals and then the overall texture comes out looking horrible and if I increase the size of my uvw unwrap it increases the size of the file almost tenfold, lol last had it at 192mb. So I'm going to try increasing the dpi and messing with the file size and see what happens.

First level priority list
















Ok so I was doing some level design and have made a blue print of sketch so now I can start with my item list, I will proceed by making an item priority list. I need to get a few items modelled ASAP before I can do any more on the level. So here is the priority list.
Priority List








So the very first level of my game is somewhat simple consisting of only a few items I may add some more items to the list once I have the majority of it modelled and implemented into the scene however that is the bare bones of it right at the moment.


ok here is the priority list for the top side of the level consisting of the entire terrain allso i was looking into what else to add to my terrain however i was not able to think of anything without over crowding the level besides some textures like spray paints ant things for the subway walls anyway the second priority list.

The First Level

Ok further thought into the first level I was thinking the train tracks or a train station but was leaning towards the subway environment because I'm heading towards a horror game and I think that the first encounter with the monsters should be in a dark area so that you can come in terms with their attacks speed and ability. So with the subway chosen I was coming into terms with the flow of the level to start off you would be on the train as it pulls into the station the lights go out you hear screams then the train stops you have to follow the train through the carriages until you get to the front carriage in which you get onto the plat form meanwhile there is no one else on the train and only their empty clothes and phones left you come out onto the plat form where you see a man being pulled under the train from the platform looking to investigate you realise that there is nothing there, running away you reach the stairs where you go to the surface layer and realise that there is no one in the direct area looking for any local populace going to the top floor of a medium sized building you realise that there is no one else left in the city seeing smoke rise from a distance you soon move into action to see what the problem is.