Sunday, August 15, 2010


2. Play three games—one from the 1980s, one from the 1990s, and one
released after 2004. Compare and contrast how levels and environments are
designed in all three games.

Pac man – simple top down view 7 to 8 colours small maze level.

Star craft – more complex in the use of maps semi maze like, consisting of 32 colours and more, maps having a simple layout but garnished with terrain goodies and neutral NPC ornaments and cannon fodder. Every level has either a back drop or a lower level that is inaccessible in accordance with the level such as lava, empty space of a crevasse.

Call of duty 4 – levels are small and generally box shaped very high in detail and consists on many terrain extras such as rubbish, creates and bins, every level is small and consist of a small obstacle course like maze that has many options as to where the player is able to travel in order to complete the game and or mission. The game although having allot of flexibility in game play options is very liner.

Comparison- All three games have a similar attribute when it comes down to game play although differing in style of play and genre they are all tied down to a box like level in which the player is confined to play within its bounds, also they are bound to encounter a maze like setting in almost every level some more discrete then others but still very much present. Some similarities between pacman and COD 4 are that either game although graphically different are both set to a very simple map in which the user spends less time on problem solving and more time on game play, as apposed to star craft where the game is rather slow so the player has more time to use the maze strategically to their own advantage.

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