Saturday, November 13, 2010

conclusion

well time for the wrap up of my game idea it was fun had its ups and downs but for the moment its in hiatus. so its been chalanging all in all it was a good experiance i mean seeing how long it takes just to make a small level let alone an entire game so thats one of the things i did learn that im not going to go off by myself and make a game =) but that it requiers team work. well what i learnt to really sum it all up comes down to a few things firstly how to make an object in your level suit the enviorment as well as the adjacent textures for example making objects small so that my textures suit each other without having massively noticable gaps in the terrain allso the time it takes to produce, texture and place 3d models one more thing which is a very strong level enviorment challenge is i learnt on how to make items that are in my level flow with one another i mean its one thing to go off and make a heap of assets and then plonk them in a level but to do that and make the level realistic in appearance and in graphical design i mean you can go off and make a diamond chair but you wouldent place it in a cafe in town well that really sums it up anything else really is just increasing my word count and placing rubbish in so this is matt out.

Tuesday, November 2, 2010



Well with some thought on the Main “Bad Guys” was thinking a wolf kind of beast as you may of seen with some of my previous borrowed concepts so I started to move on to make my own the one of the beast standing I didn't like to much because my initial idea for the beast was a four legged monster with the ability to run very fast and some of those gnarly teeth so I have gone with the second idea I think the armour made from a bone like substance makes it a little more plausible for a space monster anyway that’s what I’ve decided for the monster of yea so I don’t forget the beast has a smoke effect it emits whenever it is alive like a black smoke substance no reason just thought it would look cool like the first beast I uploaded to the monster blog.


Controls








Ok well I hadn’t really put any thought into my controls purely because I just assumed that it would be standard fps controls with weapons on numbers, move the wasd keys and left click for reload so I put some thought into it and well I figured that rather my game would be an rpg style instead of the fps which I originally intended it to be. So I put some thought into it once again and came up with this. I based it off the game oblivion and fallout 3 because for the style of game i thaught it to be very effective i was originally going to base it around a half life life control system however this was not sutiable for my genre and was very restricting as far as invintory was concerned.




Gui and invintory ok so the gui and such are fairly easy the gui is standard fps layout but with the old style object bar down the bottom very simulare to wow in a way as for your invintory it is allso a bit like wow with the ability to add weapons and armor and veiw stats at the same time nothing really else to explain.


As far as hud/gui is concerned health will be displayed as a old health bar i do not enjoy the use of the red tint on the screen, there is no backing for this development just personal prefrence. damage will be dealt realistically simular to fallout but much more exstensive where a wounded limb will inhabit the player of all or most movment. Invintory will be simular to world of warcraft where you click and drag weapons and armour onto the players silouet or image.

Sound

Ok so I was thinking abit about sound for my level like ambiance as well as lighting and things like that and well a little while back I drew up some maps for lights and things I’ve yet to get allot of information onto the blog mostly because my scanner is incognito, anyway so most of my time has been spent on texturing so not much has really come along nearly finished the subway and well I'm falling behind glad the texturing is done was hard enough getting textures ow yea I forgot to mention that all the assets used so far are 100% made and owned by me pretty proud of that well won’t be for much longer there are allot of assets I have made that I haven’t published I guess I better get the list of what I’ve done up and the see how well if fits into the scope of my level.

ok back to the sound of the level ok so in the subway the only noise after you get off the train really is only the low humming of an echo of the station tunnels and the every now and again drop of water so really i cant map out the sounds only because its all ambient now for my upper level once again its a simulare problem i cannot map it out because the saound is nothing but ambience the sound of birds chirping and the soft wind of a dead quiet city and a few very distant alarms ... fire alarms anyway thats all there is for sound i mean if i where to make the whole game deffinatly the sounds i am using for ambience now would have a place eg the fire alarm but in this small design scal they cannot be used in the enviorment.

Sunday, October 24, 2010

The Top side

Ok so i have decided to start work on the uper level of well my level, the small shopping complex and the towers that make up the level. for the moment im going to avoid modeling the train because i have attempted a few times and the object that it is makes it hard to model as well as the fact i need to be able to be inside the train well ill get to that soon going to make a quick layout of the top side then im will start my model list.


ok so the top side well ive decided to make it a little more natural then first intended, because the first idea i had was smack in the middle of the city now was thinking of being on the outer side of the city on a river bank or beach of some description heres a small scribble of what i think it should look like =)

Tuesday, October 19, 2010

DUH!!!!

Ok so i have solved my subway dellema, it was a simple and yet hidden problem somthing i over looked a few times so here it is, the problem was that i was saving the images with a low "DPI" and so no matter how big the textures where they where still shotty at best all well its all fixed have nearly gotten the subway done need to do the upper street soon first need to map it out and the to model the buildings well cheers.

Tuesday, September 28, 2010

Ok so I have done some experimenting and have realised that it will be better to just make the segment of the whole subway one piece this does sacrifice on quality a little bit but performance wise it is allot better and I don’t have any problems with gaps in the planes once it gets imported into unity. So one segment is modelled and the train tracks are as well I also need to do a seat so ill get some reference for it now. While I'm doing that I might model the pylons that will give the subway its believable structural integrity. As far as seats were concerned I was thinking of a combination of the three below with possibly less wood panels to reduce pollies a quick estimate of the object and I have calculated it to be around 300 at the maximum pollies well I am going to model it now and see how many I can make.