Tuesday, September 28, 2010

Ok so I have done some experimenting and have realised that it will be better to just make the segment of the whole subway one piece this does sacrifice on quality a little bit but performance wise it is allot better and I don’t have any problems with gaps in the planes once it gets imported into unity. So one segment is modelled and the train tracks are as well I also need to do a seat so ill get some reference for it now. While I'm doing that I might model the pylons that will give the subway its believable structural integrity. As far as seats were concerned I was thinking of a combination of the three below with possibly less wood panels to reduce pollies a quick estimate of the object and I have calculated it to be around 300 at the maximum pollies well I am going to model it now and see how many I can make.





Sunday, September 12, 2010

Subway solution


Ok so I’ve found a solution for the subway if I make each wall independent of each other I can then apply each map this allows me to use a smaller uvw because each wall takes up the entire space of the renderable area however this will increase the amount of verts I have and possible slow performance, I will have to test this and see how it goes.

Thursday, September 2, 2010

subway problems


Ok so I started to model the subway well there’s a problem, in order to save on polys I decided to make the subway section one single object this is also going to help later because I can reuse the same track section to create a new level in the future anyway I was then going to texture it with a uvw unwrap, well the problem is that the uvw unwrap is of a smaller size then my textures and by shrinking them I lose the quality of the originals and then the overall texture comes out looking horrible and if I increase the size of my uvw unwrap it increases the size of the file almost tenfold, lol last had it at 192mb. So I'm going to try increasing the dpi and messing with the file size and see what happens.

First level priority list
















Ok so I was doing some level design and have made a blue print of sketch so now I can start with my item list, I will proceed by making an item priority list. I need to get a few items modelled ASAP before I can do any more on the level. So here is the priority list.
Priority List








So the very first level of my game is somewhat simple consisting of only a few items I may add some more items to the list once I have the majority of it modelled and implemented into the scene however that is the bare bones of it right at the moment.


ok here is the priority list for the top side of the level consisting of the entire terrain allso i was looking into what else to add to my terrain however i was not able to think of anything without over crowding the level besides some textures like spray paints ant things for the subway walls anyway the second priority list.

The First Level

Ok further thought into the first level I was thinking the train tracks or a train station but was leaning towards the subway environment because I'm heading towards a horror game and I think that the first encounter with the monsters should be in a dark area so that you can come in terms with their attacks speed and ability. So with the subway chosen I was coming into terms with the flow of the level to start off you would be on the train as it pulls into the station the lights go out you hear screams then the train stops you have to follow the train through the carriages until you get to the front carriage in which you get onto the plat form meanwhile there is no one else on the train and only their empty clothes and phones left you come out onto the plat form where you see a man being pulled under the train from the platform looking to investigate you realise that there is nothing there, running away you reach the stairs where you go to the surface layer and realise that there is no one in the direct area looking for any local populace going to the top floor of a medium sized building you realise that there is no one else left in the city seeing smoke rise from a distance you soon move into action to see what the problem is.

Wednesday, August 25, 2010



Ok I was thinking about the game again and was thinking that rather than a black out in the train a solar eclipse this would explain the multitudes of people missing I forgot to mention before that the monsters that had grabbed the people in the train are unable to touch light this is the reason for the black out our solar eclipse because this will give the dark environment in which I desire. As for the first attack on the train I wanted a sudden quick flash of darkness this will I think freak the player out because the train would be travelling at a normal rate then suddenly the blackout then the train rolls to a stop just outside the tunnel giving the player the first glimpse of the well carnage.


So I was thinking of a monster to put into the game I was really thinking that the monsters had the ability to “hide” in the shadows and would have a Smokey appearance about them I found an image that shows this Smokey appearance however I do not like the design of the monster but i found an image that shows the build that im looking for in my moster as shown below.

My Game

1. Using some of the techniques discussed in this chapter, begin developing a concept foran original game idea. Discuss the central theme of your idea, and the methods you usedto bring your idea into existence.

Ok well the other day well about say 3 weeks ago I and my crew where going home via the train anyway the lights happened to cut out whilst we were in a tunnel and the cabin was in complete darkness well I added the comment “and the lights turn on and all the people where gone” which really spawned my game idea. Ok so my game idea first the story lets imagine that all the lights on the train go out and then when they turn back on all the people on the train have disappeared and the train has the look of a war scene between beast and man claw marks on the roof, floor and wall blood sprayed in all directions and I was thinking for adding some theme that would make these monsters distinct in nature but also increase the well scare factor and I thought wouldn’t it be weird if all the clothes of the victims were left behind, I thought that this was a good idea because it would show the multitudes of people that had gone missing as well as add an eeriness to all the levels and seeing a shopping mall filled with clothes that used to be people would kind of make me sit on edge so I figured it was a good tactic to well fake fear.


OK so this is extending on from the story after some thought and plot hole searching I’ve come up with my idea ok so let me start. Coming home from university or work you are catching the train talking to your friends having a laugh talking of the topic of the day the soon to occur solar eclipse of the earth from a fast passing meteor back your usual routine you move aside for the commuters of the train hoping you’ll be able to get off at your stop to catch your forwarding train. Just as you point to your friends the occurrence of the eclipse you head into a tunnel with a sigh of anguish of every commuter on board as you seem to miss the occurrence, heading thru the tunnel into central station you hear the operator announce the upcoming station and some gibberish about some quiet zone then a sharp cut off of the power and a silence for no more than a second light flickering back to life and the train rolling to a stop inside the underground station. Looking around you realise the commuters of the train station have all disappeared wondering what has happened you run for help forcing the doors of the carriage open until you reach the station still no one, suddenly the power cuts and you are left alone standing in the dark subway walking slowly to get out you come across one of the beasts standing on the subway seat you fall over climbing backwards as it inches towards with a low growl of the lungs, you in panic put your flash light to see what the monster is in an instant of the light touching its skin it ducks for cover hiding in the shadows with only its glowing eyes visible.

After the encounter you run out of the station to discover the carnage of the cars as they crashed together from an absent driver, then the game begins for you to find out what happened to everyone.

What I was thinking as far as story line goes is that the monsters are actually advanced aliens ... =) now bear with me yes its getting a little out there the planet they came from was of high carbon dioxide ozone allowing it to store heat and block out the sun as well as having a high psi so that’s a good reason for them to exfoliate the gas substance from their skin as they hide because of the lack of pressure. Now the comet as you don’t find out later is actually a cesspool of alien or foreign organisms that when contacted with from a larger organic being will piggy back on the organisms body eventually sending the occupant insane will cause massive rages and attacks on everything in sight so what the aliens where doing where following this cesspool around and when it came in contact with a occupied world they would kidnap the infected leaving the immune or seemingly immune behind and would cure them in their ship later returning them to the planet, unfortunately they did not warn you so for the entirety of the game you effectively kill the bad guys =).